
No.059
Bouldus
EarthSupportNova stage
A round stone that had stayed with Baleetle day and night woke up from all that bumping. Tired of being controlled, it swallowed an insect and could finally move by its own will.
Basic Form
Earth
Base attributes total 521
- HP
- 91
- BREAK
- 52
- ATK
- 119
- M.DEF
- 54
- P.DEF
- 101
- REGEN
- 104
Level 1 base values, as published by the official wiki.
Elemental matchups
- Takes 1.6×
- GrassWater
- Takes 0.625×
- FireIceLightningEarth
Note that Earth attacks are resisted by Earth, not neutral. Matchup data is community-sourced — see the type chart for how far it can be trusted.
Trait
Rock Empowerment — [Rock Piles] created by Bouldus can be destroyed by Waleetle's [Stone Ball Drift], releasing shock waves and applying [Disintegration] to the target.[Disintegration]: Each stack reduces Earth Resistance by 3%% and Movement Speed by 5% for 20s. Stacks up to 6 times.
Skills
| Skill | Type | Element | EP | Power |
|---|---|---|---|---|
| Clay Ball Throws a clay ball in a straight line in the direction faced, dealing damage on hit and applying Crumble effect. | physical | Earth | 10 | 40 |
| Rock Tackle Charges briefly in place, then rushes at the target and slams into it, dealing damage and creating 4 [Rock Piles] around the target. | physical | Earth | 0 | 30 |
| Ice Sphere Transforms into a ball that moves forward automatically for 15s. Direction can be adjusted. Hitting an enemy deals damage, while bouncing off a wall deals AoE damage equal to 15 Might to nearby targets. Jump is available in the Rolling Ball state, dealing AoE damage equal to 20 Might on landing. Jump cooldown: 5s. | physical | Ice | 40 | 10 |
| Rolling Ball Transforms into a ball that moves forward automatically for 15s. Direction can be adjusted. Hitting an enemy deals damage, while bouncing off a wall deals AoE damage equal to 15 Might to nearby targets. Jump is available in the Rolling Ball state, dealing AoE damage equal to 20 Might on landing. Jump cooldown: 5s. | physical | Earth | 40 | 10 |
| Boulder BlastUltimate Spins rapidly across the ground, pulling in nearby rubble as it charges up, then explodes to damage nearby enemies and create 6 [Rock Piles] around Bouldus. | physical | Earth | 0 | 175 |
| ATK Wields the power of earth to attack targets at close range. | physical | Earth | 0 | 6 |
Habitats
Berylline Causeway
Habitats are confirmed from the official wiki. Weather, time of day and level bands are not published anywhere and will be filled in after launch.
Snowfield Form
EarthIce
Base attributes total 521
- HP
- 91
- BREAK
- 52
- ATK
- 119
- M.DEF
- 54
- P.DEF
- 101
- REGEN
- 104
Level 1 base values, as published by the official wiki.
Elemental matchups
- Takes 1.6×
- nothing
- Takes 0.625×
- IceLightning
- Split
- Fire0.625× / 1.6×Grass1.6× / 1×Water1.6× / 0.625×Earth0.625× / 1.6×
Dual-element, so several attacks are favourable against one of its elements and not the other. Those are shown as Earth / Ice in that order —not multiplied together, because no source states how a pair resolves. Matchup data is community-sourced — see the type chart for how far it can be trusted.
Trait
Rock Empowerment — [Rock Piles] created by Bouldus can be destroyed by Waleetle's [Stone Ball Drift], releasing shock waves and applying [Disintegration] to the target.[Disintegration]: Each stack reduces Earth Resistance by 3%% and Movement Speed by 5% for 20s. Stacks up to 6 times.
Skills
| Skill | Type | Element | EP | Power |
|---|---|---|---|---|
| Clay Ball Throws a clay ball in a straight line in the direction faced, dealing damage on hit and applying Crumble effect. | physical | Earth | 10 | 40 |
| Rock Tackle Charges briefly in place, then rushes at the target and slams into it, dealing damage and creating 4 [Rock Piles] around the target. | physical | Earth | 0 | 30 |
| Ice Sphere Transforms into a ball that moves forward automatically for 15s. Direction can be adjusted. Hitting an enemy deals damage, while bouncing off a wall deals AoE damage equal to 15 Might to nearby targets. Jump is available in the Rolling Ball state, dealing AoE damage equal to 20 Might on landing. Jump cooldown: 5s. | physical | Ice | 40 | 10 |
| Rolling Ball Transforms into a ball that moves forward automatically for 15s. Direction can be adjusted. Hitting an enemy deals damage, while bouncing off a wall deals AoE damage equal to 15 Might to nearby targets. Jump is available in the Rolling Ball state, dealing AoE damage equal to 20 Might on landing. Jump cooldown: 5s. | physical | Earth | 40 | 10 |
| Boulder BlastUltimate Spins rapidly across the ground, pulling in nearby rubble as it charges up, then explodes to damage nearby enemies and create 6 [Rock Piles] around Bouldus. | physical | Earth | 0 | 175 |
| ATK Wields the power of earth to attack targets at close range. | physical | Earth | 0 | 6 |
Evolution family
Evolution requirements are not published in any official data — several are known to depend on weather, environment or interactions with other Aniimo. These will be documented once the game is playable.
Source: official Aniimo wiki· confidence high · retrieved 2026-09-08