
No.056
Sherro
WaterDPSNova stage
They turn the shells that once covered them into swords and shields to protect fragile Shellies along the coastline.
Basic Form
Water
Base attributes total 509
- HP
- 100
- BREAK
- 50
- ATK
- 121
- M.DEF
- 75
- P.DEF
- 75
- REGEN
- 88
Level 1 base values, as published by the official wiki.
Elemental matchups
- Takes 1.6×
- IceLightningGrass
- Takes 0.625×
- FireDarkWaterEarth
Note that Water attacks are resisted by Water, not neutral. Matchup data is community-sourced — see the type chart for how far it can be trusted.
Trait
Tidal Heart — While in water terrain or after absorbing water, increases Water damage by 20% for 20s.
Skills
| Skill | Type | Element | EP | Power |
|---|---|---|---|---|
| Flowing Water Slash Gathers water currents to perform 3 consecutive slashes. If all hits strike the target, unleashes one additional powerful slash. When near water, absorbs water to deal extra damage equal to 30% Might, upgrading the slash into a Waterblade Slash. | physical | Water | 20 | 61 |
| Prismana Slam Throws a shell at a target to deal damage. If near water terrain, absorbs water to expand the hit area and deal {0}% extra damage. | physical | Light | 20 | 47 |
| Torrent Slam Throws a shell at the target. Nearby puddles deal extra damage equal to 30% of the original Might and increasing Water damage by 15% for 20s. | physical | Water | 20 | 47 |
| Thunder Slam Throws a shell at a target to deal damage. If near water terrain, absorbs water to expand the hit area and deal {0}% extra damage. | physical | Lightning | 20 | 47 |
| Hydro Roll Continuously consumes stamina to roll forward and ram targets, dealing damage and restoring stamina over time. Creates a puddle when the roll ends. Stamina can be restored this way at most once every 3s. | physical | Water | 20 | 83 |
| ATK Wields the power of water to attack targets at close range. | physical | Water | 0 | 6 |
| Torrent BladeUltimate Delivers a slash in a large area. If near water terrain, absorbs water to deal {0}% extra damage and increases basic attack range after the slash for {1}s. | physical | Water | 0 | 160 |
Prismana Form
LightWater
Base attributes total 509
- HP
- 100
- BREAK
- 50
- ATK
- 121
- M.DEF
- 75
- P.DEF
- 75
- REGEN
- 88
Level 1 base values, as published by the official wiki.
Elemental matchups
- Takes 1.6×
- nothing
- Takes 0.625×
- FireWater
- Split
- Light0.625× / 1×Ice1× / 1.6×Dark1.6× / 0.625×Lightning1× / 1.6×Grass0.625× / 1.6×Earth1× / 0.625×
Dual-element, so several attacks are favourable against one of its elements and not the other. Those are shown as Light / Water in that order —not multiplied together, because no source states how a pair resolves. Matchup data is community-sourced — see the type chart for how far it can be trusted.
Trait
Tidal Heart — While in water terrain or after absorbing water, increases Water damage by 20% for 20s.
Skills
| Skill | Type | Element | EP | Power |
|---|---|---|---|---|
| Flowing Water Slash Gathers water currents to perform 3 consecutive slashes. If all hits strike the target, unleashes one additional powerful slash. When near water, absorbs water to deal extra damage equal to 30% Might, upgrading the slash into a Waterblade Slash. | physical | Water | 20 | 61 |
| Prismana Slam Throws a shell at a target to deal damage. If near water terrain, absorbs water to expand the hit area and deal {0}% extra damage. | physical | Light | 20 | 47 |
| Torrent Slam Throws a shell at the target. Nearby puddles deal extra damage equal to 30% of the original Might and increasing Water damage by 15% for 20s. | physical | Water | 20 | 47 |
| Thunder Slam Throws a shell at a target to deal damage. If near water terrain, absorbs water to expand the hit area and deal {0}% extra damage. | physical | Lightning | 20 | 47 |
| Hydro Roll Continuously consumes stamina to roll forward and ram targets, dealing damage and restoring stamina over time. Creates a puddle when the roll ends. Stamina can be restored this way at most once every 3s. | physical | Water | 20 | 83 |
| ATK Wields the power of water to attack targets at close range. | physical | Water | 0 | 6 |
| Torrent BladeUltimate Delivers a slash in a large area. If near water terrain, absorbs water to deal {0}% extra damage and increases basic attack range after the slash for {1}s. | physical | Water | 0 | 160 |
Thunderstorm Form
LightningWater
Base attributes total 509
- HP
- 100
- BREAK
- 50
- ATK
- 121
- M.DEF
- 75
- P.DEF
- 75
- REGEN
- 88
Level 1 base values, as published by the official wiki.
Elemental matchups
- Takes 1.6×
- Ice
- Takes 0.625×
- nothing
- Split
- Light0.625× / 1×Fire1× / 0.625×Dark1× / 0.625×Lightning0.625× / 1.6×Grass1× / 1.6×Water1× / 0.625×Earth1.6× / 0.625×Wind0.625× / 1×
Dual-element, so several attacks are favourable against one of its elements and not the other. Those are shown as Lightning / Water in that order —not multiplied together, because no source states how a pair resolves. Matchup data is community-sourced — see the type chart for how far it can be trusted.
Trait
Tidal Heart — While in water terrain or after absorbing water, increases Water damage by 20% for 20s.
Skills
| Skill | Type | Element | EP | Power |
|---|---|---|---|---|
| Flowing Water Slash Gathers water currents to perform 3 consecutive slashes. If all hits strike the target, unleashes one additional powerful slash. When near water, absorbs water to deal extra damage equal to 30% Might, upgrading the slash into a Waterblade Slash. | physical | Water | 20 | 61 |
| Prismana Slam Throws a shell at a target to deal damage. If near water terrain, absorbs water to expand the hit area and deal {0}% extra damage. | physical | Light | 20 | 47 |
| Torrent Slam Throws a shell at the target. Nearby puddles deal extra damage equal to 30% of the original Might and increasing Water damage by 15% for 20s. | physical | Water | 20 | 47 |
| Thunder Slam Throws a shell at a target to deal damage. If near water terrain, absorbs water to expand the hit area and deal {0}% extra damage. | physical | Lightning | 20 | 47 |
| Hydro Roll Continuously consumes stamina to roll forward and ram targets, dealing damage and restoring stamina over time. Creates a puddle when the roll ends. Stamina can be restored this way at most once every 3s. | physical | Water | 20 | 83 |
| ATK Wields the power of water to attack targets at close range. | physical | Water | 0 | 6 |
| Torrent BladeUltimate Delivers a slash in a large area. If near water terrain, absorbs water to deal {0}% extra damage and increases basic attack range after the slash for {1}s. | physical | Water | 0 | 160 |
Habitats
Echoback Landing
Habitats are confirmed from the official wiki. Weather, time of day and level bands are not published anywhere and will be filled in after launch.
Umbrabow Form
LightWater
Base attributes total 509
- HP
- 100
- BREAK
- 50
- ATK
- 121
- M.DEF
- 75
- P.DEF
- 75
- REGEN
- 88
Level 1 base values, as published by the official wiki.
Elemental matchups
- Takes 1.6×
- nothing
- Takes 0.625×
- FireWater
- Split
- Light0.625× / 1×Ice1× / 1.6×Dark1.6× / 0.625×Lightning1× / 1.6×Grass0.625× / 1.6×Earth1× / 0.625×
Dual-element, so several attacks are favourable against one of its elements and not the other. Those are shown as Light / Water in that order —not multiplied together, because no source states how a pair resolves. Matchup data is community-sourced — see the type chart for how far it can be trusted.
Trait
Tidal Heart — While in water terrain or after absorbing water, increases Water damage by 20% for 20s.
Skills
| Skill | Type | Element | EP | Power |
|---|---|---|---|---|
| Flowing Water Slash Gathers water currents to perform 3 consecutive slashes. If all hits strike the target, unleashes one additional powerful slash. When near water, absorbs water to deal extra damage equal to 30% Might, upgrading the slash into a Waterblade Slash. | physical | Water | 20 | 61 |
| Prismana Slam Throws a shell at a target to deal damage. If near water terrain, absorbs water to expand the hit area and deal {0}% extra damage. | physical | Light | 20 | 47 |
| Torrent Slam Throws a shell at the target. Nearby puddles deal extra damage equal to 30% of the original Might and increasing Water damage by 15% for 20s. | physical | Water | 20 | 47 |
| Thunder Slam Throws a shell at a target to deal damage. If near water terrain, absorbs water to expand the hit area and deal {0}% extra damage. | physical | Lightning | 20 | 47 |
| Hydro Roll Continuously consumes stamina to roll forward and ram targets, dealing damage and restoring stamina over time. Creates a puddle when the roll ends. Stamina can be restored this way at most once every 3s. | physical | Water | 20 | 83 |
| ATK Wields the power of water to attack targets at close range. | physical | Water | 0 | 6 |
| Torrent BladeUltimate Delivers a slash in a large area. If near water terrain, absorbs water to deal {0}% extra damage and increases basic attack range after the slash for {1}s. | physical | Water | 0 | 160 |
Evolution family
Evolution requirements are not published in any official data — several are known to depend on weather, environment or interactions with other Aniimo. These will be documented once the game is playable.
Source: official Aniimo wiki· confidence high · retrieved 2026-09-08